A new version of Mines Ahoy is up! It turns out that my earlier post titled “Finished!” was a little premature. Not only were there problems that needed fixing, but there were a couple features present in the desktop minesweeper game that were not in Mines Ahoy. In particular, a timer and a list of best times were absent. So, over the last week or so I have completed a major overhaul of the game. The interface is spiffier, there is a timer, and you can see the top 10 scores for each setting (easy, medium, hard, and any custom settings that have been used).
I guess now it’s time to get to Python, though I think I will put aside the Mines Ahoy port for the time being to focus on familiarizing myself with the core language.